SWTOR Trench Runner Uprising Guide

Trench Runner is an Uprising in Star Wars the Old Republic available to all players at level 10+. Players must defend Denova from a defected Republic Legion known as Rike’s Raiders.

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Uprisings are smaller, ‘arcade’ style Flashpoints (dungeons) in SWTOR that can be played by anyone level 10 or above. Unlike Flashpoints, Uprisings ONLY contain enemies and boss encounters, as they have no story cutscenes or dialogue.
Most Uprisings take between 10-15 minutes to complete and can be difficult to play Solo. Duo or Group play is recommended for Story and Veteran difficulty while Master Mode Difficulty requires a Group of 4 level 80 players.

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There are Two different ways to play Uprisings in SWTOR:
1. You can queue Uprisings in the Group Tab of the Activities Window (Ctrl + G default).
2. You can manually enter an Uprising solo or with a group by finding the Hologram Table next to the Heroic Computer in the Combat section of Fleet, choosing an Uprising and then clicking the Uprising Transport button in your mission log (pictured above).

Uprisings are a feature of Galactic Season 8 – Rising Powers in SWTOR, to see all information regarding Uprisings in GS8, read this guide:

swtor galactic season 8

Galactic Season 8 Guide

Complete Guide to Galactic Season 8 Rising Powers, all rewards and achievements.
Continue to the guide.

Uprisings are available to all players above level 10 in THREE difficulties on the Fleet as well as through Groupfinder:

Story – Available through Groupfinder to all players level 10+.
Despite being named [Story] difficulty, Story Uprisings can be beaten in a Group of 2 players and 1 Healing Companion.

Veteran – Available to all players level 70+. The only major difference between [Story] and [Veteran] Uprisings is the amount of Health and Damage that each boss has.
Veteran Uprisings can be beaten in a Group of 2 players and 2 Healing Companions however 4 players is recommended.

Master – Should only be attempted by highly geared Level 80 players and requires a full group (1 Tank, 2 DPS, 1 Healer). All enemies in [Master] difficulty Uprisings are far more dangerous then their Veteran difficulty counterparts.

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Players can find bright blue crates inside every single Uprising. Each of these Blue Crates contain 1 of 3 random Power Ups that players can use to help them defeat enemies faster.

There are 3 random Power-Ups that can be given to you when you open a Crate inside an Uprising, Power Ups spawn on your Temporary Hotbar and have 2 uses before they run out.
Rocket – The Rocket should be used on enemies with a Gold Star difficulty or enemies in a close group.
Grenade – The Grenade knocks enemies over and sets them on fire for a few seconds. It should be used on large groups of enemies.
Stimpack – The stimpack temporarily boosts ONE of your classes abilities with no penalty or cooldown. I suggest saving this Boost to use on Boss battles only.

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When you first spawn inside the Uprising: Trench Runner, you will spawn ontop of the first boss. You must kill every enemy you see at each Bunker inside the trench before the boss will spawn.

Note: If you are playing the Trench Runner Uprising SOLO, it is possible to soft-lock yourself against the final boss. The final Boss of the Uprising requires using a Buff that is in limited supply. If you cannot beat the final Boss before the Shield buff runs out of charge then you cannot beat the Uprising.

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Within each of the Bunkers during the Boss Fights inside the Trench Runner Uprising you can find these Optional: Bunker Defense Turret Controls.
Any player that clicks the Control computer will be teleported into a turret to play a separate minigame during the Boss Fight.
You only need to use the Bunker Turret when playing as a Group of 4 in Veteran or Master difficulty, there is no need to use it in Story difficulty.

Do NOT click this if you are playing SOLO, as it will remove your Companion!


Tips:

  • The Bunker Defense Turret should only be used in Master Mode difficulty or if you are playing Veteran Mode in a group of 4.
  • Always skip the first Boss/Bunker in every difficulty.
  • Spam Ability 2 and 3 on your hotbar as often as possible, use Ability Slot 1 between cooldowns of ability 2 and 3.
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Lieutenant Jom Shomo is the first Boss in the Uprising. He is very easy to defeat.

There are two Kolto Stations you can use to heal your group in Story and Veteran Mode difficulty.
Always focus on attacking the Adds first.

Do not use the Bunker Defense Turret during this Boss Fight.

Mechanics:

  • Avoid standing in any Red Circles on the floor.
  • Kill all adds when they spawn.
  • Interrupt Jom’s Grenade Throw.
  • Have one DPS always attack Adds and another DPS stay on the boss.


Once you have defeated Jom Shomo, keep running through the Trenches to the next boss.

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Captain Dakaraus Garnik is the second Boss in the Uprising.
There are TWO Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low

If you are playing in Master Mode (or Veteran Mode in a group of 4), send one of your DPS to play the Bunker Defense Turret.


Mechanics:

  • Avoid all Yellow Cones.
  • Do not run away otherwise the Boss Fight will restart.
  • Attack the Adds when they spawn.
  • Master Only: Have one player use the Bunker Defense Turret!
  • Have DPS use Interrupts on Garnik’s Yellow attacks.
  • There are no Kolto Stations!
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Major Nayva Isoder is the Third Boss in the Uprising. She is a Melee based enemy and has the most dangerous Add spawns, so make sure to prioritise Adds!

If you are playing in Master Mode (or Veteran Mode in a group of 4), send one of your DPS to play the Bunker Defense Turret.


Mechanics:

  • Do not run away otherwise the Boss Fight will restart.
  • Use Interrupt on Nayva’s melee Attack channels.
  • Avoid the Red Circles.
  • Master Only: Have one player use the Bunker Defense Turret!
  • There are no Kolto Stations in Master Mode!
  • If you are having difficulties with Healing, have the Tank run Nayva in circle around the arena.

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General Rike and his Hover Tank is a two-part Final Boss in the Uprising. You must defeat the Hover Tank first before you run out of Air Support Buffs.

Important: If you run out of Air Support Buffs before defeating the Hover Tank, you will soft-lock the Uprising and need to restart.


Mechanics:

  • Avoid all of the Yellow Circles on the Ground
  • When the Hover Tank shields itself, any member of your Group needs to use the Activate Air Support hotbar ability (Pictured above).
  • Defeat all Adds as quickly as possible.
  • There are no Kolto stations in Master Mode, all boss AOE’s hurt a lot more!
  • The Tank needs to stand ontop of the Tank and face it away from the Group at all times.
  • You must defeat the Hover Tank in under 6 Air Support uses or the Tank will enrage.

Once the Tank has been defeated, General Amos Rike will climb out, you have 25 seconds to defeat him or the boss fight will restart from the beginning.

Once you have defeated General Amos Rike, loot the Reward Drop Rocket before you leave the Uprising!

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There are 14 Achievements and 1 Mount you can earn from the Trench Runner Uprising:

  • Rike’s Raiders: Jom Shomo (Story) – Defeated Jom Shomo on Story difficulty.
  • Rike’s Raiders: Dakarus Garnik (Story) – Defeat Dakarus Garnik on Story difficulty.
  • Rike’s Raiders: Nayva Isoder (Story) – Defeat Nayva Isoder on Story difficulty.
  • Rike’s Raiders: Amos Rike (Story) – Defeat Amos Rike on Story difficulty.
  • Rike’s Raiders Routed (Story) – Complete all Storymode Achievements.
  • Rike’s Raiders: Jom Shomo (Veteran) – Defeated Jom Shomo on Veteran difficulty.
  • Rike’s Raiders: Dakarus Garnik (Veteran) – Defeat Dakarus Garnik on Veteran difficulty.
  • Rike’s Raiders: Nayva Isoder (Veteran) – Defeat Nayva Isoder on Veteran difficulty.
  • Rike’s Raiders: Amos Rike (Veteran) – Defeat Amos Rike on Veteran difficulty.
  • Rike’s Raiders Routed (Veteran) – Complete all Veteran mode Achievements.
  • Rike’s Raiders: Jom Shomo (Master) – Defeated Jom Shomo on Master difficulty.
  • Rike’s Raiders: Dakarus Garnik (Master) – Defeat Dakarus Garnik on Master difficulty.
  • Rike’s Raiders: Nayva Isoder (Master) – Defeat Nayva Isoder on Master difficulty.
  • Rike’s Raiders: Amos Rike (Master) – Defeat Amos Rike on Master difficulty.
  • Rike’s Raiders Routed (Master) – Complete all Master mode Achievements.
  • Over the Top – Defeat 1000 enemies in any difficulty.
  • Bunker Defender – Defeat 100 enemies using the Bunker Defense Turret in any difficulty.
  • Trench Runner: Adrenal Assault – Defeat 100 enemies while using the Adrenal Power Up.
  • Trench Runner: Thermally Charged – Defeat 100 enemies while using the Grenade Power Up.
  • Trench Runner: Rocketed – Defeat 100 enemies while using the Rocket Power Up.

There is 1 Reward you can earn from the Trench Runner Uprising in SWTOR:

  • Star Fortress Mine Sweeper Mount – Rare loot that drops from the Rocket Drop Reward after Amos Rike in any difficulty (more common in Master Difficulty).
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