
Landing Party is an Uprising in Star Wars the Old Republic available to all players at level 10+. Players must liberate Rakata Prime from the last Exarch of the Eternal Empire.
Contents
How to Play Uprisings

Uprisings are smaller, ‘arcade’ style Flashpoints (dungeons) in SWTOR that can be played by anyone level 10 or above. Unlike Flashpoints, Uprisings ONLY contain enemies and boss encounters, as they have no story cutscenes or dialogue.
Most Uprisings take between 10-15 minutes to complete and can be difficult to play Solo. Duo or Group play is recommended for Story and Veteran difficulty while Master Mode Difficulty requires a Group of 4 level 80 players.

There are Two different ways to play Uprisings in SWTOR:
1. You can queue Uprisings in the Group Tab of the Activities Window (Ctrl + G default).
2. You can manually enter an Uprising solo or with a group by finding the Hologram Table next to the Heroic Computer in the Combat section of Fleet, choosing an Uprising and then clicking the Uprising Transport button in your mission log (pictured above).
Uprisings are a feature of Galactic Season 8 – Rising Powers in SWTOR, to see all information regarding Uprisings in GS8, read this guide:

Complete Guide to Galactic Season 8 Rising Powers, all rewards and achievements.
Continue to the guide.
Difficulties
Uprisings are available to all players above level 10 in THREE difficulties on the Fleet as well as through Groupfinder:
Story – Available through Groupfinder to all players level 10+.
Despite being named [Story] difficulty, Story Uprisings can be beaten in a Group of 2 players and 1 Healing Companion.
Veteran – Available to all players level 70+. The only major difference between [Story] and [Veteran] Uprisings is the amount of Health and Damage that each boss has.
Veteran Uprisings can be beaten in a Group of 2 players and 2 Healing Companions however 4 players is recommended.
Master – Should only be attempted by highly geared Level 80 players and requires a full group (1 Tank, 2 DPS, 1 Healer). All enemies in [Master] difficulty Uprisings are far more dangerous then their Veteran difficulty counterparts.
Power Ups
Players can find bright blue crates inside every single Uprising. Each of these Blue Crates contain 1 of 3 random Power Ups that players can use to help them defeat enemies faster.

There are 3 random Power-Ups that can be given to you when you open a Crate inside an Uprising, Power Ups spawn on your Temporary Hotbar and have 2 uses before they run out.
Rocket – The Rocket should be used on enemies with a Gold Star difficulty or enemies in a close group.
Grenade – The Grenade knocks enemies over and sets them on fire for a few seconds. It should be used on large groups of enemies.
Stimpack – The stimpack temporarily boosts ONE of your classes abilities with no penalty or cooldown. I suggest saving this Boost to use on Boss battles only.
Landing Party Uprising

When you first spawn inside the Uprising: Landing Party, you need to fight your way through large waves of enemy mobs. You must kill every enemy wave that spawns before the next one will appear.
You cannot use Stealth to Skip enemies inside Uprisings!
Scout Captain Sterla

Scout Captain Sterla is the first boss in the Landing Party Uprising. She is relatively easy to defeat, just destroy her Adds constantly and stay out of all circles (blue and red) on the floor.
There are four Kolto Stations around the edge of the arena you can use to recover HP in Story and Veteran Mode.

Mechanics:
- Defeat all Adds that spawn as quickly as possible.
- Avoid the Red and Blue Circles.
Master Mode Tactics:
- Master Only: Captain Sterla will debuff one player with a Vortex that must be cleansed or run away from, this is identical to the Vortex mechanic from Karagga in the KP Operation!
- Master Only: One random player will get a yellow circle which drops red damage under them, stay away from the player with the yellow circle.
- There are no Kolto stations in Master Mode.
Primal Gargantuan

The Primal Gargantuan is the second boss in the Landing Party Uprising. It is a large beast that deals conal damage and has a unique Yellow Circle shield mechanic.
There are three Kolto Stations around the edge of the arena you can use to recover HP in Story and Veteran Mode.

Mechanics:
- Player with aggro should face boss away from the group.
- You can ignore the Yellow Circle ‘take cover’ mechanic in Storymode and just focus on damaging the boss.
Master Mode Tactics:
- Master Only: Use the Yellow Circle as a full group to reduce damage taken.
- There are no Kolto Stations in Master Mode.
Access the Gate

Return to the Gate and click the small blue button to open the gate.
Note:
If you wish to earn the bonus Achievement, walk back up the opposite side of the hill from the Gargantuan Boss and look for the friendly Agent NPC hiding in a bush, stand ontop of them and earn the achievement!

Once you are inside the Gate, you can either go straight to the boss fight or pick up some Power-Ups from the Bunker first. There are three different Turrets you can pick up
Turrets:
- Rocket Turret: Fires slow but strong DPS (high aggro) at enemies
- Personnel Turret: fires fast but weak DPS (low aggro) at enemies
- Carbonite Turret: Freezes enemies within 10m range for 5 seconds.
Each turret stays spawned for around 30 seconds and can be placed anywhere until Commander Tassar spawns.
The best place to spawn a turret is infront of the giant Satellite Dish.
Signal the Zakuulan Forces

Once you are ready to start the final Boss fight, make sure your whole group clicks the blue button on the Communications Relay. It will then start the final boss fight of the Uprising.
Any Kolto stations you use against the waves of Skytroopers will not be available when you start the Boss Fight after.

Five waves of Skytroopers will spawn, two on each side, one close to the water, one infront of the water and a final wave at the bottom near a large destroyed building.
Tips:
- The best time to use your Turret Power-Up (if you collected one earlier) is after the fourth wave of Skytroopers have spawned at the front of the water on the beach.
Commander Tassar

Commander Tassar is the Third Boss in the Landing Party Uprising. Tassar creates an arena, you cannot exit the white circle once you have started the boss fight, anyone outside of the white circle when Tassar spawns cannot fight with the boss.
There are Three Kolto Stations you can use to heal your Group in Story and Veteran Mode.

Mechanics:
- Commander Tassar will drop purple circles on the floor of whoever is holding her Aggro, as well as any other player standing near them.
- One player will randomly be thrown in the air and dropped on the floor for several seconds.
- One player will randomly be chosen as a ‘Conduit’ and drop high damage purple circles on the floor under their feet if they are standing near other players.
Master Mode Tactics:
- Master Only: Make sure the player chosen to be the ‘Conduit’ is not standing near anyone else, ever!
- There are no Kolto Stations in Master Mode!
Once you have defeated Commander Tassar, loot the Reward Drop Rocket before you leave the Uprising!

Achievements and Rewards
There are 12 Achievements and 1 Mount you can earn from the Landing Party Uprising:
Story Difficulty Achievements
- Forward Recon (Story) – Defeat Scout Captain Sterla on Story difficulty.
- Call That An Ambush? (Story) – Defeat the Skytooper Ambush on Story difficulty.
- Swamp Fever (Story) – Defeat the Primal Gargantuan on Story difficulty.
- Strength of the Battalion (Story) – Defeat Commander Tassar on Story difficulty.
- Hold the Line (Story) – Complete all Storymode Achievements.
Veteran Difficulty Achievements
- Forward Recon (Veteran) – Defeat Scout Captain Sterla on Veteran difficulty.
- Call That An Ambush? (Veteran) – Defeat the Skytooper Ambush on Veteran difficulty.
- Swamp Fever (Veteran) – Defeat the Primal Gargantuan on Veteran difficulty.
- Strength of the Battalion (Veteran) – Defeat Commander Tassar on Veteran difficulty.
- Hold the Line (Veteran) – Complete all Veteranmode Achievements.
Master Difficulty Achievements
- Forward Recon (Master) – Defeat Scout Captain Sterla on Master difficulty.
- Call That An Ambush? (Master) – Defeat the Skytooper Ambush on Master difficulty.
- Swamp Fever (Master) – Defeat the Primal Gargantuan on Master difficulty.
- Strength of the Battalion (Master) – Defeat Commander Tassar on Master difficulty.
- Hold the Line (Master) – Complete all Master Achievements.
Miscellanious Achievements
- Observe and Report: Landing Party – Discover the Agent during the Landing Party Uprising (near the Primal Gargantuan).
- Dismantle the Opposition – Defeat 1000 enemies in the Landing Party Uprising.
Rewards
There is 1 Mount you can earn from the Landing Party Uprising in SWTOR:
- Expeditionary Seeker Mount – Rare loot that drops from the Rocket Drop Reward after Commander Tassar in any difficulty (more common in Master Difficulty).
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