
How to complete the Galactic Season Objective: Quelling the Uprising in Star Wars the Old Republic.
Contents – Click to Jump
Quelling the Uprising Objective
Quelling the Uprising is an occasional Galactic Season Objective in SWTOR. To complete the objective you must complete 4 Veteran or Master Difficulty Uprisings.
There are two different versions of the Quelling the Uprising Objective:
Complete any 4x Veteran or Master Uprisings (A):
- Firefrost
- Fractured
- Inferno
- Trench Runner
- Divided We Fall
Complete any 4x Veteran or Master Uprisings (B):
- Crimson Fang
- Trial and Error
- Done and Dusted
- Landing Party
- Destroyer of Worlds
The fastest Uprisings include: Fractured, Trench Runner, Crimson Fang, Firefrost.
The slowest Uprisings are: Inferno, Destroyer of Worlds, Trial and Error, Done and Dusted.
If your objective includes Uprisings from Group A: I suggest playing Fractured or Firefrost 4 times in a row on Veteran Mode.
If your objective includes Uprisings from Group B: I suggest playing Crimson Fang 4 times in a row on Veteran Mode.
How to Play Uprisings

Uprisings are small 4-player, ‘arcade’ style Flashpoints (dungeons) in SWTOR that can be played by anyone level 10 or above. Unlike Flashpoints, Uprisings ONLY contain enemies and boss encounters, as they have no story cutscenes or dialogue.
Most Uprisings take between 10-15 minutes to complete and can be difficult to play Solo. Duo or Group play is recommended for Story and Veteran difficulty while Master Mode Difficulty requires a Group of 4 level 80 players.
Uprisings are available to all players above level 10+ in THREE difficulties on the Fleet as well as through Groupfinder.
Story – Available to all players level 10+ on the Fleet or through Groupfinder.
Despite being named [Story] difficulty, Story Uprisings are not soloable but can easily be done Duo with companions or in Groupfinder.
Veteran – Available to all players level 70+. The only major difference between [Story] and [Veteran] Uprisings is the amount of Health and Damage that each boss has, otherwise Story and Veteran difficulty Uprisings are honestly nearly identical in length and difficulty.
Master – Should only be attempted by highly geared Level 80 players and requires a full group (1 Tank, 2 Healers, 1 DPS). All enemies in [Master] difficulty Uprisings are far more dangerous then their Veteran difficulty counterparts.
To complete the Quelling the Uprisings Objective, you must manually play Veteran or Master difficulty only. Which will require playing with at least 1 other player in a group.
Power Ups
yers can find bright blue crates inside every single Uprising. Each of these Blue Crates contain 1 of 3 random Power Ups that players can use to help them defeat enemies faster.

There are 3 random Power-Ups that can be given to you when you open a Crate inside an Uprising, Power Ups spawn on your Temporary Hotbar and have 2 uses before they run out.
Rocket – The Rocket should be used on enemies with a Gold Star difficulty or enemies in a close group.
Grenade – The Grenade knocks enemies over and sets them on fire for a few seconds. It should be used on large groups of enemies.
Stimpack – The stimpack temporarily boosts ONE of your classes abilities with no penalty or cooldown. I suggest saving this Boost to use on Boss battles only.
Uprising Guides
Here are tailor made guides for each Uprising:
Screw Trial and Error, it isnt worth making a guide for. That Uprising sucks.
Firefrost
When you first spawn inside the Uprising: Firefrost, you will be very far away from the first boss. You must kill every enemy you see before each area’s doorway opens to the next one. To start the Uprising, go down the large Elevator.
You cannot use Stealth to Skip enemies inside Uprisings!
Make sure to kill each enemy group slowly, one at a time before moving to the next group. Keep following the pathways through each room until you reach the first boss.
Note: If you are playing the Firefrost Uprising in Master Difficulty and cannot beat the large groups of enemies, you will not be able to beat the Uprising. If you or your team are struggling against the regular enemies I suggest playing on an easier difficulty.
Refactored Battle Droid

Refactored Battle Droid is the First Boss in the Firefrost Uprising. He is the easiest boss in the Uprising and you can ignore his mechanics in Story Difficulty if you are using Heal Companions.
There are three Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low.

Mechanics:
- Refactored Battle Droid will shake the ground, do not stand inside any white circles!
- At 66% and 33% HP the Refactored Battle Droid will summon small Burrower Droid Adds that must be killed quickly.
- Stand outside of the red circles created by the Burrower Droid Adds when they are defeated.
Master Mode Tactics:
- Make sure all players do not stand in the Blue or Red circles.
- The Tank should use Defensive abilities when the Boss uses the ‘Terminate’ ability. Heavy healing may be required to help the Tank recover HP.
Once you have defeated the Refactored Battle Droid, continue through the tunnel.
Shield Generators

Once you have defeated the Refactored Battle Droid, you will then need to destroy 2 Shield Generators at each end of a large room.
In Story and Veteran Difficulty if you are in a group of four you can split into two groups of two and take down both Shield Generators at the same time.
If you are playing Solo, in a small Group or in Master difficulty, you should stick together and only do one Shield Generator at a time.

When you reach the end of the hallway, click the blue Generator button to destroy a Shield Generator. Defend the player clicking the button for 12 seconds while enemies spawn and attack the player clicking the button.
In Story Mode the Burrower Droid adds do not kill/hurt that much, in Master difficulty a DPS should click the button so that the Tank and Healer can defend them.
Once you have destroyed both Shield Generators, the large yellow hologram door in the middle of the room will open up to the final boss!
Walker and Forgemaster Droub

Autonomous Walker JS-MW1 and Forgemaster Droub is a two-part Final Boss in the Firefrost Uprising. You must defeat the Walker before you can attack Forgemaster Droub.
There are four Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are shared for both Bosses, so make sure not to use too many on the Walker or you wont have them for Droub!

When you start the fight, you must destroy all 4 of the Turret’s in each corner of the room before the Walker will take damage. Once you have defeated the turrets, Droub will begin to slowly repair them one at a time.
You need to defeat the Walker Boss before Droub finishes repairing the fourth Turret, otherwise the boss fight will start over.

Mechanics:
- The Walker will stomp on the ground and deal a small amount of damage to all players in Melee Range.
- The Walker will create a large red cone that follows the Tank. The Tank should face the large red cone away from the group.
- Avoid all large red circles on the ground.
- Kill and avoid the Burrower Droid adds that spawn.
Master Mode Tactics:
- Master Only: The Walker will drop the same blue circles as the first boss, do not stand in them!
- The Tank should face the Walker away from the group at all times.
- Ranged DPS players and Healers should stay as far away from the Walker to reduce stomp damage from the Walker.
- The Tank should save their AOE/Group Taunt for when the Burrower Droid adds spawn, and then move out of the way so that the red circles hurt the Walker boss.
Once you have defeated Autonomous Walker JS-MW1, Forgemaster Droub will immediately attack you. He is very simple to beat and does not have many mechanics.

Forgemaster Droub will stop repairing turrets and attack the group. In story difficulty he does not deal much damage but can be lethal in Master difficulty if you are not careful.
Like the other bosses, Burrower Droid adds will spawn during the fight to disrupt players and drop red circles.
Mechanics:
- Forgemaster Droub will create a large orange cone attack called ‘Spray and Pray’. The player called out in Red Text that is being targeted by Droub needs to stand away from their group members.
- Kill and avoid the Burrower Droid adds that spawn when Droub reaches 60% HP.
Master Mode Tactics:
- The player being targeted by Droub should face the Boss away from the group immediately.
- The Tank should save their AOE/Group Taunt when the Burrower Droid adds spawn.

Once you have defeated Forgemaster Droub, loot the Reward Drop Rocket before you leave the Uprising.
Fractured
When you first spawn inside the Uprising: Fractured, you need to fight your way through large waves of enemy mobs. You must kill every enemy wave that spawns before the next one will appear.
You cannot use Stealth to Skip enemies inside Uprisings!
Lock Down the Hangar

Make your way through the hangar, kill all the enemies and click the computer at the far end of the Hangar Bay.
Tips:
- All members of the group must click the button together to progress the Uprising.
Eliminate the Imperial Reinforcements

Continue fighting against the waves of enemies, eventually you will come to a door to the final boss, enemies will charge through the door at you and the door will lock.
Defeat all of the enemies and find a new way to the boss room.
Tips:
- Do not use the Grenade or Rocket power up when the enemies are first coming through the door or they can glitch and get stuck on the other side.
Traverse the Catwalks

Once you have cleared out the lower floor of enemies, avoid the red circles on the floor and click the Grappling Hook ontop of the large crate.
Note:
Your entire team must click the Grappling Hook together before you can move to the next area.

Once you are at the top, kill all of the enemies on the current Catwalk and use the blue boxes to jump to the next Catwalk. You need to clear out 4 Catwalks in total.
Mechanics:
- Defeat all of the enemies and click the Power Coupler to move to the next Catwalk.
- Try not to use knockbacks as enemies that fall off may not die!

Once you have cleared out all of the Catwalks, look below and click the Blue colored Landing Pad to teleport to the bottom.

Once you reach the bottom, your team needs to click the Computers to progress to the final Boss room.
Tips:
- All members of the group must click the Control Room Computer together to progress the Uprising.
Lord Anril and Major Korven

Lord Anril and Major Korven is a two-part Boss Finale in the Fractured Uprising. You must defeat BOTH bosses in order to complete the Uprising.
Be careful as the Kolto Stations to regenerate HP are shared between both bosses.
Mechanics:
- Do not run down the stairs otherwise the Boss Fight will restart.
- Defeat all Adds that spawn as quickly as possible.
- Avoid the Red Circles.
- If you are struggling to survive against the Adds, use the small side room at the South (right side) of the Boss Arena as the Adds take about 10 seconds from spawn to reach you, which should make group Healing easier.
Master Mode Tactics:
- Master Only: Lord Anril will summon Dark Side Manifestations which must be killed ASAP!
- Interrupt Lord Anril’s abilities as often as possible.
- There are no Kolto Stations in Master Mode!
Once Lord Anril is defeated, Major Korven will attack you immediately.

Major Korven is the final boss in the Fractured Uprising. As Major Korven takes damage she will teleport to different locations in the map, so you must travel towards her to progress the boss fight.
Important: Kolto Stations are shared with Lord Anril, be careful and use them sparingly.

Mechanics:
- You can use the blue-button Jump Pads to leap across the arena to reach Major Korven
- Interrupt her Exterminate ability as often as possible.
- Major Korven teleports to the East (arena Top) at 75%, South (arena Right, near the square room) at 60%, North (arena Left) at 40% and into the center of the map at 20%
Master Mode Tactics:
- There are no Kolto stations in Master Mode, all boss hits hurt a lot more!
- Master Only: Major Korven will cover the floor in red mines, do NOT stand on them.
- Interrupt Exterminate!
Once you have defeated Major Korven, loot the Reward Drop Rocket before you leave the Uprising!
Inferno
When you first spawn inside the Uprising: Inferno, you will be very far away from the first boss. You must kill every enemy you see before each area’s doorway opens to the next one.
You cannot use Stealth to Skip enemies inside Uprisings!
Make sure to kill each enemy group slowly and focus the Sith Acolyte enemies first. Keep following the pathways through each room until you reach the first boss.
Note: If you are playing the Inferno Uprising in Master Difficulty and cannot beat the large groups of enemies, you will not be able to beat the Uprising. If you or your team are struggling against the regular enemies I suggest playing on an easier difficulty.
Lord Wrad

Lord Wrad is the First Boss in the Inferno Uprising. He is the easiest boss in the Uprising, however he has mandatory mechanics even in Story Difficulty.
There are four Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low.

Mechanics:
- Kill all 4 Sith Acolytes in the room first!
- When a Sith Acolyte uses Force Barrier to protect themself, move on to the next one and come back later to kill them.
- Once you have defeated all 4 Sith Acolytes. You can freely attack Lord Wrad.
- Sith Adepts will show up randomly to attack the group, in Storymode they can be ignored to focus on Lord Wrad.
Master Mode Tactics:
- The Healer needs to Tunnel Heal whichever player is randomly force choked by Lord Wrad.
- Sith Adepts must be killed as quickly as possible.
- The Tank needs to kite Lord Wrad around the room without him catching up to them, similar to Sunder from the Scum and Villainy Operation.
Once you have defeated the Lord Wrad, continue through the tunnel.
T4-9K Excavator

Once you have defeated Lord Wradd, follow the Imperial ambushes outside until T4-9K appears near a large doorway.
Healers and Ranged DPS players can stand ontop of the Cargo Containers to avoid taking damage from T4-9K during the Boss Fight.

Mechanics:
- T4-9K will put puddles of Oil Slick down on the floor which reduce players accuracy. Which should only effect Melee DPS classes as Tanks and Healers do not use accuracy.
Master Mode Tactics:
- Master Only: Every so often T4-9K will set the Oil Slick on fire using Flame Burst which does huge damage.
- Master Only: T4-9K will summon yellow Energizing Probe adds around the room which need to be defeated quickly by the DPS players.
Once you havedefeated T4-9K, stand on the Yellow Triangles on the edge of the boss area to leap across the lava pit to the final boss.
Lord Zanisk and Lord Adacin

Lord Zanisk and Lord Adacin is a two-part Final Boss in the Inferno Uprising. You must defeat both of them similar to Joss and Valk Beroya from the Blood Hunt Flashpoint.
There are four Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are shared for both Bosses!

At the start of the Boss Fight, Lord Zanisk will run away and you must fight Lord Adacin. Avoid her red circles and focus on dealing damage to her.
Imperial Trooper adds will spawn through the fight and should be prioritised by DPS players.
The same will happen for Lord Zanisk when Lord Adacin escapes after you have damaged her.

After you have attacked both Lord Zanisk and Lord Adacin, the I4-K8 battledroid will spawn.
Focus your team’s DPS on the droid to defeat it as fast as possible.
There are no special mechanics, just focus DPS on the battledroid and be careful for Add spawns.

Once you have defeated I4-K8, Lord Zanisk and Lord Adacin will spawn together. Both of them will do their Phase One mechanics at the same time.
If one dies the other one will enrage and deal double damage until they are also defeated.
Lord Adacin spawns in one corner of the arena and uses Force Lightning, when she is attacked she will teleport to a different corner of the arena over and over until she is defeated.
Mechanics:
- Avoid all Circles on the ground and focus killing Lord Adacin first.
- Have one DPS player attack Adds everytime they spawn.
- The Tank should be able to kite Lord Zanisk around the arena in circles until Adacin is defeated.
Master Mode Tactics:
- Lord Adacin should be attacked until she reaches 5% HP or Less.
- Swap DPS and attack Lord Zanisk until he is dead.
- Swap back to Lord Adacin and kill her quickly.

Once you have defeated the Sith Lords, loot the Reward Drop Rocket before you leave the Uprising!
Trench Runner
When you first spawn inside the Uprising: Trench Runner, you will spawn ontop of the first boss. You must kill every enemy you see at each Bunker inside the trench before the boss will spawn.
You cannot use Stealth to Skip enemies inside Uprisings!
Note: If you are playing the Trench Runner Uprising SOLO, it is possible to soft-lock yourself against the final boss. The final Boss of the Uprising requires using a Buff that is in limited supply. If you cannot beat the final Boss before the Shield buff runs out of charge then you cannot beat the Uprising.
Bunker Defense Turret

Within each of the Bunkers during the Boss Fights inside the Trench Runner Uprising you can find these Optional: Bunker Defense Turret Controls.
Any player that clicks the Control computer will be teleported into a turret to play a separate minigame during the Boss Fight.
You only need to use the Bunker Turret when playing as a Group of 4 in Veteran or Master difficulty, there is no need to use it in Story difficulty.
Do NOT click this if you are playing SOLO, as it will remove your Companion!

Tips:
- The Bunker Defense Turret should only be used in Master Mode difficulty or if you are playing Veteran Mode in a group of 4.
- Always skip the first Boss/Bunker in every difficulty.
- Spam Ability 2 and 3 on your hotbar as often as possible, use Ability Slot 1 between cooldowns of ability 2 and 3.
Lieutenant Jom Shomo

Lieutenant Jom Shomo is the first Boss in the Uprising. He is very easy to defeat.
There are two Kolto Stations you can use to heal your group in Story and Veteran Mode difficulty.
Always focus on attacking the Adds first.
Do not use the Bunker Defense Turret during this Boss Fight.
Mechanics:
- Avoid standing in any Red Circles on the floor.
- Kill all adds when they spawn.
Master Mode Tactics:
- Interrupt Jom’s Grenade Throw.
- Have one DPS always attack Adds and another DPS stay on the boss.
Once you have defeated Jom Shomo, keep running through the Trenches to the next boss.
Captain Dakaraus Garnik

Captain Dakaraus Garnik is the second Boss in the Uprising.
There are TWO Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low
If you are playing in Master Mode (or Veteran Mode in a group of 4), send one of your DPS to play the Bunker Defense Turret.

Mechanics:
- Avoid all Yellow Cones.
- Do not run away otherwise the Boss Fight will restart.
- Attack the Adds when they spawn.
Master Mode Tactics:
- Master Only: Have one player use the Bunker Defense Turret!
- Have DPS use Interrupts on Garnik’s Yellow attacks.
- There are no Kolto Stations!
Major Nayva Isoder

Major Nayva Isoder is the Third Boss in the Uprising. She is a Melee based enemy and has the most dangerous Add spawns, so make sure to prioritise Adds!
If you are playing in Master Mode (or Veteran Mode in a group of 4), send one of your DPS to play the Bunker Defense Turret.

Mechanics:
- Do not run away otherwise the Boss Fight will restart.
- Use Interrupt on Nayva’s melee Attack channels.
- Avoid the Red Circles.
Master Mode Tactics:
- Master Only: Have one player use the Bunker Defense Turret!
- There are no Kolto Stations in Master Mode!
- If you are having difficulties with Healing, have the Tank run Nayva in circle around the arena.
General Rike’s Hover Tank

General Rike and his Hover Tank is a two-part Final Boss in the Uprising. You must defeat the Hover Tank first before you run out of Air Support Buffs.
Important: If you run out of Air Support Buffs before defeating the Hover Tank, you will soft-lock the Uprising and need to restart.

Mechanics:
- Avoid all of the Yellow Circles on the Ground
- When the Hover Tank shields itself, any member of your Group needs to use the Activate Air Support hotbar ability (Pictured above).
- Defeat all Adds as quickly as possible.
Master Mode Tactics:
- There are no Kolto stations in Master Mode, all boss AOE’s hurt a lot more!
- The Tank needs to stand ontop of the Tank and face it away from the Group at all times.
- You must defeat the Hover Tank in under 6 Air Support uses or the Tank will enrage.
Once the Tank has been defeated, General Amos Rike will climb out, you have 25 seconds to defeat him or the boss fight will restart from the beginning.

Once you have defeated General Amos Rike, loot the Reward Drop Rocket before you leave the Uprising!
Divided We Fall
When you first spawn inside the Uprising: Divided We Fall, you will be very far away from the first boss. You must kill every enemy you see before each area’s doorway opens to the next one.
You cannot use Stealth to Skip enemies inside Uprisings!
Make sure to kill each enemy group slowly and focus the Cthon enemies first. Keep following the pathways through each room until you reach the first boss.
Note: If you are playing the Divided We Fall Uprising in Master Difficulty and cannot beat the large groups of enemies, you will not be able to beat the Uprising. If you or your team are struggling against the regular enemies I suggest playing on an easier difficulty.
Beta Cthon

Beta Cthon is the First Boss in the Uprising. He is the easiest boss in the Uprising.
There are four Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low.
Mechanics:
- Attack the Boss
- Interrupt the Smash ability (3 second channel)
Master Mode Tactics:
- The Boss is very easy in Master Mode, however you want to always interrupt the Smash otherwise it can hurt the tank.
- There are no Kolto stations in Master Mode, be careful.
Once you have defeated the Beta Cthon, continue through the tunnel.
Escape the Locked Room

Once you have defeated the Beta Cthon, follow the enemies until you reach a locked door.
This is not a Boss Fight as much as it is a quick time event. You must click all of the buttons and escape the room before you die of toxic poison damage.

Mechanics:
- Once your group has clicked the button downstairs, run upstairs and click both Works Terminal computers, once they have both been clicked you need to escape through the exit door to stop taking Poison Damage.
Master Mode Tactics:
- Master Only: Send 2 players to each button, Tank and Healer to one, DPS to the other. Healer and DPS should click the button.
Once you have escaped the Toxic Room, continue running further ahead through the corridors until you encounter Lieutenant Raena.
Lieutenant Raena

Lieutenant Raena is the second last Boss in the Uprising. She is easy to defeat but you must be careful where you are standing as there are many AOEs on the floor during the boss fight.
There are four Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low!

Mechanics:
- Avoid standing in any Red Circles on the floor or on the metal grates. Stand on the solid floor near Raena.
- Kill all adds when they spawn.
Master Mode Tactics:
- Have the Tank interrupt Raena’s shield ability and the DPS take turns interrupting Raena’s Full Auto Attack ability to mitigate damage against the entire group.
- There are no Kolto Stations in Master Mode.
- The fire damage from the metal floor grates is much higher in Master Mode!
Once you have defeated Lieutenant Raena, keep exploring the Works until you reach Commander Kallin and the Alpha Cthon.
Commander Kallin and Alpha Cthon

Commander Kallin and Alpha Cthon is a two-part Final Boss in the Uprising. You must defeat both of themt.
There are four Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are shared for both Bosses!

At the start of the Boss Fight, attack Commander Kallin until he runs away and then focus the Alpha Cthon.
Everyone must avoid the large red circles on the floor.
Trooper and Cthon adds will spawn through the fight and should be prioritised by DPS players.

After you have attacked the Alpha Cthon enough, Commander Kallin will jump back down into the boss fight.

Keep your focus on the Alpha Cthon, only start attacking Commander Kallin after the Cthon has been defeated.
The adds that spawn when Commander Kallin is alive are easier to kill then the adds when the Alpha Cthon is alive.
Mechanics:
- Avoid all Red Circles on the ground and focus killing on killing the Cthon first.
- Kill all adds as quickly as possible.
- You can interrupt Commander Kallin’s concussive attack if you want but it is not important in Story or Veteran difficulty.
Master Mode Tactics:
- Master Only: Commander Kallin will target a random player with a yellow triangle attack. The player needs to stand still when they are targeted and let everyone else run out of the way.
- There are no Kolto stations in Master Mode.
- The Cthon Adds will stun players in Master Mode if they are not quickly defeated.

Once you have defeated Commander Kallin, loot the Reward Drop Rocket before you leave the Uprising!
Crimson Fang
When you first spawn inside the Uprising: Crimson Fang, you will spawn directly infront of the first boss!
You cannot use Stealth to Skip enemies inside Uprisings!
Jor ‘Oneshot’ Mesok

Jor ‘Oneshot’ Mesok is the first boss in the Crimson Fang Uprising. He is relatively easy to defeat, however is boss fight is broken down into two different phases.
For phase one, you must survive against waves of enemies as Jor attacks players using yellow arrows. Once a Mercenary Cannoneer with an picture of pink scissors appears above their head, defeat them and run to the glowing blue computer to hit Jor Mesok.

Once You have defeated two Mercenary Cannoneers and used two glowing computers, Jor will jump down and now the real boss fight starts!
Mechanics:
- Avoid yellow arrows by hiding behind objects in the room
- Avoid all orange circles.
- Avoid Jor’s terminate and sniper shots by hiding behind large objects in the room.
Master Mode Tactics:
- Master Only: Hide behind objects to avoid the yellow arrows, they hurt more in Master Mode!
- There are no Kolto stations in Master Mode.
Takkan Russco

Takkan Russco is the second boss in the Trench Runner Uprising. He is a fairly basic boss however he spawns powerful adds that will target specific team members.
Make sure to avoid as many of the Yellow, Purple and Orange circles on the floor as you can.

Mechanics:
- Stand out of all yellow, purple and orange circles on the floor.
- Defeat all adds that spawn as quickly as possible.
Master Mode Tactics:
- Master Only: Make sure your group stays spread apart to minimise AOE damage from circles.
- There are no Kolto Stations in Master Mode.
Security Droids KT-55 and PR-98

This boss fight is functionally identical to the Prototype Droids A-14 and B-16 in the False Emperor flashpoint.
You can only damage the Security Droid that does not have an orange shield.

Halfway through the boss fight, adds will spawn, be careful as the Malfunctioning Droids will explode in a red circle when low on HP.
Mechanics:
- Attack the unshielded Boss.
- Avoid damage from Malfunctioning Droid adds.
- No Kolto Stations in Master Mode.
Laser Hallway

You can hug either the Left side or the Right side of the corridor to avoid a majority of the lasers on the floor without taking damage.
In story difficulty you can just run right through the entire thing, it doesnt matter.
Bonus: Swift and Silent – Defend Whisper

Once you enter the main cantina of Port Nowhere, you will come across a bar fight. You have two options:
- Continue the Uprising and defeat the final boss.
- Defend Alem ‘Whisper’ Reesus and keep them alive until you defeat the final boss.
Keeping Whisper alive until after you defeat the final boss will reward you with an achievement and a decoration of Alem Whisper Reesus.
Tips:
- This is incredibly easy to complete in Story difficulty using a Heal companion.
- In Veteran or Master Mode, your groups healer will need to dedicate healing to Whisper so that the final boss does not kill him in a few hits.
Elarea Aldraste

Elarea Aldraste is the Final Boss in the Crimson Fang Uprising. Elarea does a lot of purple AOE and Red conal attacks, so be careful.
There are Three Kolto Stations you can use to heal your Group in Story and Veteran Mode.

Mechanics:
- Elarea will fire powerful attacks in a red cone towards whichever player has aggro, be careful if you are keeping Whisper alive otherwise her shots will kill him.
- During the middle of the fight, Elarea will begin freezing group members in carbonite to attack a single player.
- In the final 35% HP, she will begin spawning purple circles on the floor.
Master Mode Tactics:
- Master Only: Healer needs to be careful and heal everyone before Elarea freezes people in carbonite!
- There are no Kolto Stations in Master Mode!
Once you have defeated Elarea Aldraste, loot the Reward Drop Rocket before you leave the Uprising!
Done and Dusted
When you first spawn inside the Uprising: Done and Dusted, you will be very far away from the first boss. You must kill every enemy you see before each area’s doorway opens to the next one.
You cannot use Stealth to Skip enemies inside Uprisings!
Make sure to kill each enemy group slowly, one at a time before moving to the next group. Keep following the metal staircases and pathways up the mountain until you reach the first boss.
Note: If you are playing the Done and Dusted Uprising in Master Difficulty and cannot beat the first groups of enemies, you will not be able to beat the Uprising. If you or your team are struggling against the regular enemies I suggest playing on an easier difficulty.
Jai Quallo

Jai Quallo is the First Boss in the Done and Dusted Uprising. He is the easiest boss in the Uprising and you can ignore his mechanics in Story Difficulty if you are using Heal Companions.
There are three Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low.
Mechanics:
- Every 15 seconds Jai Quallo will spawn random creatures, make sure to kill them as soon as possible.
- Between every group of Creatures, Jai Quallo will channel the ability Lacerating Shot to hit a random player.
- All players should group up together on the Boss so the enemy creatures come to you.
- At 35% Hitpoints Jai Quallo will summon a massive Sand Worm which should be killed as soon as possible.
Master Mode Tactics:
- In Master Mode Healers must tunnel heal/cleanse the player hit by Lacerating Shot or they will die.
- The player with the worst DPS should attack the creatures while the other DPS and Tank stay on the Boss.
Once you have defeated Jai Quallo, click the Blue Panel in the middle of the large Metal Fence to open the door to the next boss.
Wild Attunement Buff – Bonus

Once you have defeated Jai Quallo, he will drop a Holographic Collar on the ground called the Wild Attunement Device. Every player in the group can walk over this Holographic item to pick up the device, which allows all members of the group to summon extra Creature Companions to fight alongside you in the Uprising.

Once you have the Wild Attunement debuff, locate a Whisp of Air effect somewhere in the Uprising and click the Buff to be given a special Creature Companion that can help you fight Bosses.
There are a total of 12 random Creature companions you can be given.
Crack-Shot Aggy

Crack-Shot Aggy is the Second Boss in the Done and Dusted Uprising. While she is easy to defeat, you must still pay attention to her Mechanics even in Story Mode.
There are four Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are also used for the Final Boss, so make sure not to use too many or you wont have them later!
Mechanics:
- Every 25 seconds Crack-Shot Aggy will spawn enemy Dust Viper Bandits. One player should focus on killing them and leaving the other players to defeat the boss.
- A random player will be targeted by Aggy with a large Red Line between her gun and the player, to break line of sight, hide behind any large boxes as cover. A message appears in the middle of the screen of the player that has been targeted.
- Make sure to kill all the Dust Viper Bandits quickly, as they spawn often and can overwhelm players.
Master Mode Tactics:
- One player should permanently run around killing Dust Viper Bandits, leaving the Tank and other DPS to stay on the Boss.
- The player targeted by Crack-Shot Aggy needs to break line of sight in Master Mode or they will die to her sniper shot.
- There are explosive mines that ONLY spawn on the sand in Master Mode. To avoid running into them, leap to the boss or walk on top of the crates/containers.
Bonus Boss Rakesh the Foul
Once you have defeated Crack-Shot Aggy, you can choose to continue to the Third Boss or turn around and defeat the optional, Bonus Boss – Rakesh the Foul.

Turn around and find the large House guarded by Security Droids, enter the house and continue fighting Droids until you find Rakesh the Foul.
Take the ladder upstairs and you can fight Rakesh the Foul on the rooftop.

Rakesh the Foul is the Bonus Boss in the Done and Dusted Uprising. He is relatively easy to defeat in Story and Veteran Mode.
There are three Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low.
Mechanics:
- Rakesh will use a large Knockback in a red cone every 30 seconds on whoever has aggro. For best results, have the tank place their back against the small square house to avoid being knocked off the roof.
- Avoid all red circles on the Ground.
- If you are thrown off the roof, you can use the blue Grapple boxes to teleport back onto the roof (pictured below).

Master Mode Tactics:
- Have the Tank stand against the small square house on the roof to avoid being thrown off.
- The longer the fight takes, the less DPS you do against Rakesh, so try to defeat him as quickly as possible. If you reach the point that you are dealing 0 DPS, your team does not have enough damage to defeat him.
- When Rakesh the Foul reaches 10% Hitpoints, he will do a knockback in a full circle that covers the entire roof, even outside of the red area! To avoid being thrown off the roof, stand directly ontop of Rakesh.
Viper Walker

Viper Walker is the Third Boss in the Done and Dusted Uprising. While the walker is easy to defeat, you must still pay attention to it’s Mechanics in Story Mode.
There are four Kolto Stations near the Boss you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are also used for the Final Boss, so make sure not to use too many or you wont have them later!
Mechanics:
- Every 10 seconds the Walker will Stomp the ground, shown in a large red triangle. All players need to stand outside of the Triangle or they will be knocked over!
- Avoid ALL large red circles on the Ground.
- Twice during the fight, the Viper Walker will spawn Repair Droids (pictured below). They must be defeated as quickly as possible.

The Repair Droids spawn all over the bunker and can be seen by following the Green Lines from the Viper Walker to the Droids. They die in one hit but must be killed quickly as they regenerate the Viper Walker’s Hitpoints by 1% per second.
Master Mode Tactics:
- In Master Mode, Exterminator Droids will spawn with Repair Droids. One DPS player should permanently run around killing all Exterminator droids while the other DPS and Tank attack the Boss.
- When Repair Droids spawn, both DPS should attack or use the Power-Up Grenades to destroy all the Repair Droids as quickly as possible.
- The Tank player should stand with their back to the large cargo containers and only move to avoid the walkers Stomp attack.
- The Viper Walker will sometimes attack the Tank with an ability called Eradicate. When the boss starts using Eradicate on the tank, they need to quickly move out of the red circle or they will be killed.
Bel Nerodia and G9-RX

Bel Nerodia and G9-RX are the Final Bosses in the Done and Dusted Uprising. Even in Story Mode they can be quite difficult to defeat.
G9-RX uses red circle AOE attacks and Bel Nerodia spawns Dust Viper enemies, therefore it is better to defeat Bel Nerodia first then G9-RX second as it stops extra enemies from spawning!
Mechanics:
- Every 20 seconds, Bel Nerodia will spawn enemies which can be ignored for a little while but need to be defeated.
- Bel Nerodia will soemtimes stun a random player by throwing a knife at them, be careful you are not standing inside of red circles.
- Avoid ALL red and white circles on the Ground.
- Do not fight in the open, your group can use the cargo containers in the middle of the map as cover so Dust Viper Bandits group up to fight you.

Large Red circles hurt a lot, however there are much harder to see white circles that stun the player. If you stand inside a white circle, any other damage from red circles will kill you.
Companions take less damage from Red Circles than players do in Story and Veteran difficulty!
Master Mode Tactics:
- Have the weakest DPS player attack all the Dust Viper enemies while the Tank and other DPS attack Bel Nerodia first.
- Never stand inside any white or red circles or you will more then likely die.
- Always kill Bel Nerodia first in Master Mode, as the Dust Viper enemies will kill your group faster then red circles spawn.
Once you have defeated Bel Nerodia and G9-RX the Uprising is finished! Make sure to loot the large rocket that crashes into the ground.
There is a very small chance in any difficulty that the rare Covert Duster mount will be rewarded to a random player that loots the Large Rocket at the end of the Uprising.
To leave the Uprising, click the Exit Area button on your screen.
Landing Party
When you first spawn inside the Uprising: Landing Party, you need to fight your way through large waves of enemy mobs. You must kill every enemy wave that spawns before the next one will appear.
You cannot use Stealth to Skip enemies inside Uprisings!
Scout Captain Sterla

Scout Captain Sterla is the first boss in the Landing Party Uprising. She is relatively easy to defeat, just destroy her Adds constantly and stay out of all circles (blue and red) on the floor.
There are four Kolto Stations around the edge of the arena you can use to recover HP in Story and Veteran Mode.

Mechanics:
- Defeat all Adds that spawn as quickly as possible.
- Avoid the Red and Blue Circles.
Master Mode Tactics:
- Master Only: Captain Sterla will debuff one player with a Vortex that must be cleansed or run away from, this is identical to the Vortex mechanic from Karagga in the KP Operation!
- Master Only: One random player will get a yellow circle which drops red damage under them, stay away from the player with the yellow circle.
- There are no Kolto stations in Master Mode.
Primal Gargantuan

The Primal Gargantuan is the second boss in the Landing Party Uprising. It is a large beast that deals conal damage and has a unique Yellow Circle shield mechanic.
There are three Kolto Stations around the edge of the arena you can use to recover HP in Story and Veteran Mode.

Mechanics:
- Player with aggro should face boss away from the group.
- You can ignore the Yellow Circle ‘take cover’ mechanic in Storymode and just focus on damaging the boss.
Master Mode Tactics:
- Master Only: Use the Yellow Circle as a full group to reduce damage taken.
- There are no Kolto Stations in Master Mode.
Access the Gate

Return to the Gate and click the small blue button to open the gate.
Note:
If you wish to earn the bonus Achievement, walk back up the opposite side of the hill from the Gargantuan Boss and look for the friendly Agent NPC hiding in a bush, stand ontop of them and earn the achievement!

Once you are inside the Gate, you can either go straight to the boss fight or pick up some Power-Ups from the Bunker first. There are three different Turrets you can pick up
Turrets:
- Rocket Turret: Fires slow but strong DPS (high aggro) at enemies
- Personnel Turret: fires fast but weak DPS (low aggro) at enemies
- Carbonite Turret: Freezes enemies within 10m range for 5 seconds.
Each turret stays spawned for around 30 seconds and can be placed anywhere until Commander Tassar spawns.
The best place to spawn a turret is infront of the giant Satellite Dish.
Signal the Zakuulan Forces

Once you are ready to start the final Boss fight, make sure your whole group clicks the blue button on the Communications Relay. It will then start the final boss fight of the Uprising.
Any Kolto stations you use against the waves of Skytroopers will not be available when you start the Boss Fight after.

Five waves of Skytroopers will spawn, two on each side, one close to the water, one infront of the water and a final wave at the bottom near a large destroyed building.
Tips:
- The best time to use your Turret Power-Up (if you collected one earlier) is after the fourth wave of Skytroopers have spawned at the front of the water on the beach.
Commander Tassar

Commander Tassar is the Third Boss in the Landing Party Uprising. Tassar creates an arena, you cannot exit the white circle once you have started the boss fight, anyone outside of the white circle when Tassar spawns cannot fight with the boss.
There are Three Kolto Stations you can use to heal your Group in Story and Veteran Mode.

Mechanics:
- Commander Tassar will drop purple circles on the floor of whoever is holding her Aggro, as well as any other player standing near them.
- One player will randomly be thrown in the air and dropped on the floor for several seconds.
- One player will randomly be chosen as a ‘Conduit’ and drop high damage purple circles on the floor under their feet if they are standing near other players.
Master Mode Tactics:
- Master Only: Make sure the player chosen to be the ‘Conduit’ is not standing near anyone else, ever!
- There are no Kolto Stations in Master Mode!
Once you have defeated Commander Tassar, loot the Reward Drop Rocket before you leave.
Destroyer of Worlds
When you first spawn inside the Uprising: Destroyer of Worlds, you will be very far away from the first boss. You must kill every enemy you see as well as escort a Probe Droid through the entire level.
You cannot use Stealth to Skip enemies inside Uprisings!
Make sure to kill each enemy group slowly and focus on any enemies that attack the Probe Droid first. Keep following the pathways through each room until you reach the first boss.
Note: If you are playing the Destroyer of Worlds Uprising in Master Difficulty and cannot beat the large ambush after you first summon the Probe Droid, you will not be able to beat the Uprising in later sections. If you or your team are struggling against the regular enemies I suggest playing on an easier difficulty.
Escort the D-5X Probe Droid

D-5X is the First Encounter in the Uprising. You must keep D-5X ‘alive’ throughout the Uprising until the end. If D-5X dies then you can loot the blue-highlighted toolboxes around the level to repair D-5X.
If D-5X dies and there are no more toolboxes remaining, you will have to exit and restart the Uprising.
Tips:
- Have the Group run ahead while D-5X is spawning, this way you can go ahead and kill a majority of the enemies that will try to destroy D-5X.
- Healers can AOE heal or bounce HOT heals such as Sorcerer’s Roaming Mend to D-5X.
Whispers in the Dark (Bonus)

Chief Engineer Penzaren

Chief Engineer Penzaren is the first Boss in the Uprising. He is easy to defeat but takes a long time to defeat as you have to wait for his shield to despawn before he takes damage.
There are two Kolto Stations you can use to heal your group in Story and Veteran Mode difficulty.
Always focus on attacking the droids first.

Mechanics:
- Avoid standing in any Red Circles on the floor.
- Kill all adds when they spawn.
- Eventually Penzaren’s shield will despawn and you can kill him.
Master Mode Tactics:
- The Mechanics are the same in Master Mode but they do more damage.
- Penzaren will occasionally ‘silence’ a player will the Neural Scramble ability.
- To save a silenced player, you must run to the computer in the above image and click the glowing blue button, then target the silenced player and click the special ability on your temporary hotbar.
Once you have defeated Chief Engineer Penzaren, click on D-5X to reactivate them and continue further into the Uprising.
Skurr and Velloc

Skurr and Velloc is a two-part Boss in the Uprising. You must defeat both of them.
There are four Kolto Stations within the Boss Room you can use in Story and Veteran Difficulty to recover Hitpoints if you are low, However the Kolto Stations are also shared for the Bonus Boss (if you choose to complete the Bonus)!
Make sure to defeat them at the same time! If you defeat one and the other is still alive after 10 seconds, they will repsawn and you will have to do the boss fight again.

Mechanics:
- Avoid all Red Circles on the ground and focus killing both of them evenly.
- Do not run away otherwise the Boss Fight will restart.
- Kill both of them within 10 seconds of each other or the fight will restart.
Master Mode Tactics:
- Master Only: Avoid the red circles that spawn on the floor!
- In Master Mode, do your best to avoid Velloc’s red cone attack. As it deals a lot of damage. Does not hurt much in Story or Veteran Mode.
- Conserve Kolto stations for use on the Bonus Boss!
Caller in the Dark Bonus Boss

Caller in the Dark is an optional Bonus Boss in the Uprising. Once you have collected all 6 Dark Relics, stand inside the Purple Energy where you defeated Skurr and Velloc to spawn the Caller in the Dark!

Mechanics:
- Have DPS attack the Void Whispers as quickly as possible.
- Once you spawn the Caller in the Dark, you cannot progress the Uprising until it is defeated.
This means you can potentially softlock the Uprising if you are not capable of defeating the boss.
Master Mode Tactics:
- The boss constantly regenerates HP during the fight, if your DPS and Tanks are unable to hurt the boss before it recovers you may not be able to defeat the boss.
Jedi Master Adelade

Jedi Master Adelade is the Final Boss in the Uprising. You must keep D-5X alive all the way to the end of the Uprising before you can attack Adelade.
Make sure your group is close before you attack the boss, as Adelade will create a large white circle around themself and anyone outside will be locked out of the Boss battle.

Mechanics:
- The most important damage to avoid is the giant yellow cone.
- Do your best to also avoid the black shadow clouds on the floor and all purple circles!
Master Mode Tactics:
- There are no Kolto stations in Master Mode, all boss AOE’s hurt a lot more!

Once you have escorted D-5X to destroy Gethul, loot the Reward Drop Rocket before you leave the Uprising!
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