
While experimenting with SWTOR’s new 7.0.2 Weapons in Outfit Designer feature, I, like many others players came to the realization that you can continue to Snipe uninterrupted while you have a Blaster Rifle stamped into your active outfit!
Previously in SWTOR (any update before 7.0.2), if you used a Blaster Rifle in your combat weapon slot instead of a Sniper Rifle, while you could still use all of your abilities, your performance was nerfed.
Even if the stats were the same across both weapons, you would do 20% less damage simply due to having a mismatched weapon.
However with the game now only calculating the stats on your Combat Weapon Slot, you can continue to equip any Blaster Rifle you want as a Sniper class without any performance loss or ability lock at all.
There are actually quite a few Weapons Outfit combinations that work, and some that dont (such as using a Rifle on a Commando if equipping a Cannon). I have created a table below of the current Outfit Combinations and their effects on the Outfit Designer.
Table of Current Outfit Combinations:
First Choice | Second Choice | Outfit Results |
---|---|---|
Operative Class | Vanguard Class | Outfit Weapon Works |
Commando Class | Blaster Rifle Stamp | Outfit Weapon Disabled when using Assault Cannon |
Sniper Class | Blaster Rifle Stamp | Outfit Weapon Works |
Mercenary Class | Gunslinger Class | Outfit Weapon Works |
Powertech Class | Scoundrel Class | Outfit Weapon Works |
Mercenary/Gunslinger Class | Powertech/Scoundrel Class | Primary Weapon Shared Second Weapon Hidden |
Juggernaut/Guardian Class | Sage/Sorcerer Class | Outfit Weapon Works |
Sentinel/Marauder Class | Sage/Sorcerer or Juggernaut/Guardian Class | Primary Weapon Shared Second Weapon Hidden |
Shadow/Assassin Class | Single Saber/Sword Stamp | Outfit Weapon Disabled when using Dualsaber |

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